Exotic Rotating RBDs
A bit of an exotic workaround I wanted to remind myself of. I like to use the orient attribute for constraints, but not while initializing rbd’s. If you set it for rbd’s, its a real pain to get the constraint geometry to line up properly.
But if I need to mess with the rbd’s, I dont have a lined up orientation to do it. In this file I do a simple trick of saving an original orient, and then combining it with the created one to remake it during the simulation.